Player

Hero Name

Alias

Physical Attributes

Gender Age Height
Eyes Hair Skin
Build
Costume/Equipment

Characteristics

Background
Power Source
*Sourcebook
*Sourcebook
Archetype
Personality
*Sourcebook
*Sourcebook

Principle of

Principle of

*Sourcebook
*Sourcebook

During Roleplaying

Minor Twist

Major Twist

During Roleplaying

Minor Twist

Major Twist

Hero Points this Issue:

Hero Points Rewards

+1 +2 +3 +4

Back Issues

6 Issues = 1 Collection

Collections

Villain Name

Alias:
Approach:
*Sourcebook
Archetype:
*Sourcebook

Health

Current Health

Qualities

Powers

Powers

Qualities

Status

&

Health

Green
Max
Min
Yellow
Max
Min
Red
Max
Min
1
OUT
Current

Status:

Minion-Maker Options:

*Sourcebook
KEY VALUE DIE TYPE EXAMPLE FORMS
0 or Less minion tiny/featureless
1-3 minion small/limited detail
4-7 minion house pet sized/detailed
8-11 minion humanoid sized/intracate
12+ minion large/paragon
NAME
DESCRIPTION
BONUS
*Source

Form-Changer & Modular Options:

*Sourcebook

Character has no Alternate Forms or Modes

*Sourcebook

Powers

Description

Default Form/Mode.
All actions are normal.

*Sourcebook

Powers

Description

Icon
Name
Type
*Sourcebook

Powers

Description

Icon
Name
Type
*Sourcebook

Powers

Description

Icon
Name
Type
*Sourcebook

Powers

Description

Icon
Name
Type
*Sourcebook

Powers

Description

Icon
Name
Type

Divided Options:

*Sourcebook

Character does not use Divided Template

Green
Yellow
Red
Use only Qualities
Use only Powers

Radiation, Artificial Being, & Cursed Options:

*Sourcebook
Whenever you roll a 1 on one or more dice, you may reroll those dice. You must accept the result of the reroll. (Auto Rerolls Once) Whenever you roll a die’s max value, treat that value as 1 higher. When you roll a 1 on a die, treat that die as if it had rolled a 0.
Icon
Name
*Source
Type

Overcome

SCRPG:Core p25
When your hero faces an obstacle or risky endeavor, one that carries a risk of failure, injury to a hero, or dire consequences, this requires the hero to Overcome the challenge.
Assemble your dice pool, roll those dice, and then compare your result to the following list:
Effect Die ResultOutcome 0 or LessAction utterly, spectacularly fails 1-3Action fails, or succeeds with a major twist 4-7Action succeeds, but with a minor twist 8-11Action completely succeeds 12+Action succeeds beyond expectations
When your hero takes a twist, you as a player decide if you’ll answer one of the questions under your principles (if appropriate to the scene) or you can let your GM decide an appropriate twist. A twist is always that: a plot twist, so work with your GM to determine an event that makes the story more interesting and moves the plot forward.

Attack

SCRPG:Core p24
If your hero tries to deals damage to another character, whether it’s physical (a series of punches), emotional (mocking taunts), or mental (psychic blasts), that’s an Attack.
Assemble your dice pool, and inflict damage to your target equal to that result. If the target is a character with a Health rating, they lose that much Health. If the target is a minion, they roll a minion save to see if you knock them out immediately or not.

Boost or Hinder

SCRPG:Core p26
When you Boost or Hinder, you make an effect called a mod. The Boost action creates a bonus for you or an ally; the Hinder action creates a penalty for an opponent.
Assemble your dice pool, roll those dice, and then compare your result to the following list to determine the mod size:
Effect Die Result
Mod Size 0 or LessNo bonus or penalty is created 1-3+/- 1 4-7+/- 2 8-11+/- 3 12++/- 4
Any number of bonuses and penalties can be applied to a roll, except only one exclusive mod can be used on a roll. Bonuses or penalties only apply for one roll and then go away unless they are persistent or an ability dictates their duration.

Defend

SCRPG:Core p28
Your hero is always taking steps to protect themselves, but there are times when they want to focus on protecting themselves or someone else. In a Defend action, you describe what your hero is doing to avoid or reduce an Attack. Assemble your dice pool, roll those dice, and note your result. When you or the target you are Defending would next lose Health before your next turn, reduce the amount taken by your Defend result. If you or the target you’re Defending are not Attacked before your next turn, the effect is wasted.
If you are under the effect of multiple Defend actions, choose the higher result to use; do not combine them.
Icon
Name
*Source
Type
Icon
Name
*Source
Type
Out Ability
*Source
*Source
Green
Yellow
Red
Gray

Minions & Lieutenants

Name
Icon
Type
*Source

Environment Name

Twists

Name
*Source
Name
*Source
Name
*Source
Sentinel Comics RPG and all images used are property of Greater than Games. Visit their website at: https://greaterthangames.com/
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{{/color-Green}} {{^color-Red}}{{^color-Yellow}}{{^color-Green}}
{{desc3}}
{{/color-Green}}{{/color-Yellow}}{{/color-Red}} {{/desc3}} {{/labelless}} {{#result}} {{effectdie}}{{result}}: {{#recover}} Recover {{result}} health {{/recover}} {{#attack}} Deal {{result}} damage {{/attack}} {{#defend}} Prevent {{result}} damage {{/defend}} {{#overcome}} Action {{#rollLess() result 1}} utterly, spectacularly fails {{/rollLess() result 1}} {{#rollBetween() result 1 3}} fails, or succeeds with a major twist {{/rollBetween() result 1 3}} {{#rollBetween() result 4 7}} succeeds, but with a minor twist {{/rollBetween() result 4 7}} {{#rollBetween() result 8 11}} completely succeeds {{/rollBetween() result 8 11}} {{#rollGreater() result 11}} succeeds beyond expectations {{/rollGreater() result 11}} {{/overcome}} {{#boost}} Create a {{#rollLess() result 1}} {{/rollLess() result 1}} {{#rollBetween() result 1 3}} {{/rollBetween() result 1 3}} {{#rollBetween() result 4 7}} {{/rollBetween() result 4 7}} {{#rollBetween() result 8 11}} {{/rollBetween() result 8 11}} {{#rollGreater() result 11}} {{/rollGreater() result 11}} Bonus {{/boost}} {{#hinder}} Create a {{#rollLess() result 1}} {{/rollLess() result 1}} {{#rollBetween() result 1 3}} {{/rollBetween() result 1 3}} {{#rollBetween() result 4 7}} {{/rollBetween() result 4 7}} {{#rollBetween() result 8 11}} {{/rollBetween() result 8 11}} {{#rollGreater() result 11}} {{/rollGreater() result 11}} Penalty {{/hinder}} {{#minion}} Summon a {{#rollLess() result 1}} {{/rollLess() result 1}} {{#rollBetween() result 1 3}} {{/rollBetween() result 1 3}} {{#rollBetween() result 4 7}} {{/rollBetween() result 4 7}} {{#rollBetween() result 8 11}} {{/rollBetween() result 8 11}} {{#rollGreater() result 11}} {{/rollGreater() result 11}} Minion{{/minion}} {{/result}}
KEY VALUE DIE TYPE EXAMPLE FORMS
0 or Less tiny/featureless
1-3 small/limited detail
4-7 house pet sized/detailed
8-11 humanoid sized/intracate
12+ large/paragon

{{name}}

Result = {{result}}

Max = {{computed::roll1}}

Mid = {{computed::roll2}}

Min = {{computed::roll3}}